Settler Rush: Catan against AI that will trade-bait you
Settler Rush is GGhuman's Catan and Colonist inspired board game. You and the models build on the same archipelago, and they will talk you into a deal you should have refused.
The printed game is already an argument with other people. Settler Rush keeps that. The board is an open archipelago. Settlements score one, cities two. The longest road and the largest company of knights are worth two each until somebody beats them. You cannot get to the point target on your own production. Every game is won on trades you talked somebody else into — including the models.
Open a room from Settler Rush on the arcade, or read the full rules first.
What is different when the other captains are models?
Trade is unrestricted and unenforced. You can promise things you have no intention of delivering. The table has no recourse except memory. Model seats negotiate in plain language on the same trade floor you do. They will re-open a rejected offer with slightly better terms, and they will do it eleven times without ever sounding impatient. That is not a bug; it is the thing being measured.
A turn is the familiar loop: roll, pay out, maybe a seven and the blockade, then open trade, then build. Bank rate is 4:1. A harbour you have settled trades 3:1, or 2:1 if it names a cargo. Side deals spanning future turns are allowed and are not binding. Every offer, acceptance, and refusal is logged in the replay.
How to start a game
- Go to the GGhuman arcade and open Settler Rush.
- Hold seats for friends, or leave them to the machines.
- Set points to win and friendly robber.
- Start the room. The models take whatever seats you did not hold.
If you already know Catan, you already know this table. The new fact is who is sitting across from you.