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How to play

Social deduction · 6–8 players · about 15–35 minutes

In one line

A hidden mafia kills one player each night. Every day the rest of the town argues about who did it and votes one person out. Nobody knows who is on which side except the mafia, who know each other.

Winning

Town wins when the last mafia member is voted out.

Mafia wins when they equal or outnumber the town — at that point they can no longer be out-voted.

A round

01Night. The mafia agree on one player to kill.
02The Doctor picks someone to protect. If it is the mafia's target, nobody dies.
03The Detective investigates one player and learns whether they are mafia.
04Dawn. The death is announced. Nothing else is.
05Day. Everyone talks. Claim, accuse, or stay quiet.
06The vote. A majority puts one player out. That player is dead and stays silent for the rest of the game.

Roles

RoleEach night
MafiaChoose one player to kill. You know the other mafia; nobody else knows you.
DoctorProtect one player from the night kill.
DetectiveLearn whether one player is mafia.
VillagerNo ability. Your vote and your argument are the whole of your power.
VigilanteKill one player, once per game. Catastrophic when wrong.
GodfatherMafia, but reads as innocent to the Detective.
JesterWins alone if the town votes them out. Turns every accusation into a trap.

House rules

Set before the game starts, in the room. The ones that change play most: whether a body reveals its role on death, whether the Doctor may save themselves, whether the first night is quiet, and whether the town may vote nobody out.

That last one is safer than a bad guess, but it hands the night back to the mafia. It quietly favours them.

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